Introducing Until Dinner

This devlog should have come before the cabbage one but game development is never perfect like that. So here's me telling you more about my passion project Until Dinner.

Until Dinner is a top down pixel art rogue-lite with procedural maps and interesting characters.

I've had this idea for a game years ago. I have been working on it on and off (mostly off) up until now. At certain points in time, the development was so slow, I even gave up on it thinking, I would never get it to a playable state. Recently though, for some reason I can no longer remember, I've had a surge of motivation and energy. I decided to give myself 3 months to get a demo out. Depending on the reception, I can finally put this project to rest or I can start working on making it a full game. Here's what I did the first two weeks of those 3 months.

What's Next?

Here's what I plan on doing in the upcoming week.

See you next week. 

Good night!